Camera & Physics
Full-frame shots built on a simulated camera or a small physics engine, from parallax trucks and a dolly zoom to falling bodies and a cloth yank
Each piece here owns the whole frame. The camera shots project a small 3D scene through a pinhole camera, and the physics pieces run a deterministic simulation once and play it back, so seeking and rendering always land on the same frame. Most ship with a built-in subject and accept your own content as children or layers.
Camera
Parallax Depth
A layered landscape trucks sideways with a gentle push-in, near layers sliding faster than far ones
Dolly Zoom
The vertigo shot: a corridor stretches while the subject in the middle keeps its exact size
Turntable
A product card with real thickness spins through front, edge and back with face shading and a floor shadow
Tiny Planet
A flat skyline bends into a tiny planet, then keeps turning beside the sun
Exploded View
An isometric stack of slabs springs apart with leader lines and labels, then clicks back together
Physics
Gravity Pile
Seeded shapes rain down, bounce off the floor and each other, and settle into a heap
Cloth Reveal
A simulated satin sheet is yanked off your content from one corner, folding and fluttering out of frame
Impact Shake
Heavy content slams down with a squash, a damped camera jolt, a two-frame RGB split and a dust kick
Anamorphic FlareNew
A point of light stretches into a cinematic horizontal streak that sweeps the frame and reveals the logo behind it
Parallax DepthNew
A layered landscape trucks sideways with a gentle push-in, near layers sliding faster than far ones, through a pinhole camera you can fill with your own layers