Crash Zoom

A calm serif tease crash-zooms into a huge '1 DAY.' reveal with speed lines and a tagline

Installation
$ pnpm dlx shadcn@latest add @remocn/crash-zoom

Usage

tsx
// src/Root.tsx
import { Composition } from "remotion";
import { CrashZoom } from "@/components/remocn/crash-zoom";
 
const CrashZoomScene = () => (
  <CrashZoom tease="Wait for it…" reveal="2 HOURS." tagline="to ship the launch video." />
);
 
export const RemotionRoot = () => (
  <Composition
    id="CrashZoom"
    component={CrashZoomScene}
    durationInFrames={105}
    fps={30}
    width={1280}
    height={720}
  />
);

A serif italic tease fades in (a trailing "…" types in dot by dot), then crash-zooms through a blur with speed lines into a huge solid reveal that lands with a flash and shake, followed by a tagline. Pass tease, reveal and tagline to make it yours; it ships dark and light via theme.

The ground is a live gradients.sh shader (GshGround), installed with the component as @remocn/gsh. Pick another look with the ground preset prop.

Props8

PropTypeDefault
tease
string"Wait for it…"

The calm tease in serif italic; a trailing "…" types in dot by dot.

reveal
string"1 DAY."

The reveal, slammed huge in solid ink.

tagline
string"to make this video."

Line under the reveal. Empty string hides it.

theme
"dark" | "light""dark"

Color scheme. Ships dark and light.

speed
number1

Playback speed multiplier for the whole timeline.

ground
GshPresetId—

gradients.sh preset for the ground. Defaults to ember (dark) or paper mist (light).

groundParams
Partial<GradientParams>—

Overrides for the ground shader parameters.

accent
string—

Accepted for API consistency; the color comes from the ground.

  • teasestring

    The calm tease in serif italic; a trailing "…" types in dot by dot.

    Default"Wait for it…"

  • revealstring

    The reveal, slammed huge in solid ink.

    Default"1 DAY."

  • taglinestring

    Line under the reveal. Empty string hides it.

    Default"to make this video."

  • theme"dark" | "light"

    Color scheme. Ships dark and light.

    Default"dark"

  • speednumber

    Playback speed multiplier for the whole timeline.

    Default1

  • groundGshPresetId

    gradients.sh preset for the ground. Defaults to ember (dark) or paper mist (light).

  • groundParamsPartial<GradientParams>

    Overrides for the ground shader parameters.

  • accentstring

    Accepted for API consistency; the color comes from the ground.